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TOURNAMENT POCKET BILLIARD GAMES

EIGHT-BALL

World Standardized Rules




Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

4.1 - OBJECT OF THE GAME Eight-Ball is a call shot game played with a cue ball and 15 object balls, numbered 1 through15. One player must pocket balls of the group numbered 1 through 7, (solid colors), while the other player has 9 through 15 (stripes). The player pocketing either group first, and then legally pocketing the 8-ball, wins the game.

4.2 - CALL SHOT In Call Shot, obvious balls and pockets do not have to be indicated.






It is the opponent’s right to ask which ball and pocket, if he is unsure of the shot. Bank Shots and combination shots are not considered obvious, and care should be taken In calling both the object ball and the intended pocket. When calling the shot, it is never necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc.. Any balls pocketed on a foul, remain pocketed, regardless of whether they belong to the shooter or the opponent. The opening break is not a “called shot”. Any player performing a break shot in 8-Ball may continue to shoot so long as any object ball is legally pocketed on the break.


4.3 - RACKING THE BALL The balls are racked in a triangle at the front of the table, with the 8-ball in the center of the triangle, the first ball of the rack on the foot spot, a stripe ball in one corner of the rack and a solid ball in the other corner.

4.4 ALTERNATING BREAK Winner of the lag has the option to break. During individual competition, players will alternate breaking on each subsequent game.

4.5 - JUMP AND MASSE SHOT FOUL While “cue ball fouls only” is the rule of play when a match is not presided over by a referee, a player should be aware that it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impending numbered ball that is not a legal object ball, the impending ball moves (regardless of whether it was moved by hand, cue stick follow-through or bridge).

4.6 - LEGAL BREAK SHOT (Defined) To execute a legal break, the breaker (with the cue ball behind the head string) must either (1) pocket a ball, (2) drive at least four numbered balls to the rail. When the breaker fails to make a legal break, it is a foul, and the incoming player has the option of (1) accepting the table in position and shooting, or (2) having the balls reracked and having the option of shooting the opening break or allowing the offending player to rebreak.

4.7 - SCRATCH ON A LEGAL BREAK If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed (exception), the 8-ball: see rule 4.9), (2) it is a foul, (3) the table is open. Please note: The incoming player has cue ball in hand behind the head string and may not shoot an object ball that is behind the head string, unless he first shoots the cue ball past the head string and causes the cue ball to come back behind the head string and hit the object ball.

4.8 - OBJECT BALLS JUMPED OFF TABLE ON THE BREAK If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of (1) accepting the table in position and shooting, or (2) taking cue ball in hand behind the head string and shooting.

4.9 - 8-BALL POCKETED ON THE BREAK If the 8-ball is pocketed on the break, breaker may ask for a rerack or have the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the incoming player has the option of a rerack or having the 8-ball spotted and begin shooting with ball in hand behind the head string.


4.10 - OPEN TABLE (Defined) The table is “open” when the choice of groups (stripes or solids) has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice-versa. Note: The table is always open immediately after the break shot. When the table is open, it is legal to hit and solid or stripe or the 8- ball first in the process of pocketing the called stripe or solid. However, when the table is open and the 8-ball is the first ball contacted, no stripe or solid may be scored in favor of the shooter. The shooter loses his turn; any balls pocketed remain pocketed; and the incoming player addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed.

4.11 - CHOICE OF GROUP The choice of stripes or solids is not determined on the break, even if balls are made from only one or both groups, because the table is always open immediately after the break shot. The choice of group is determined only when a player legally pockets a called object ball after the break shot.

4.12 - LEGAL SHOT (Defined) On all shots (except on the break and when the table is open), the shooter must hit one of his group of balls first and (1) pocket a numbered ball. Or (2) cause the cue ball or any numbered ball to contact a rail. Please Note: It is permissible for the shooter to bank the cue ball off a rail before contacting the object ball; however, after contact with the object ball, an object ball must be pocketed, or the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.

4.13 - “SAFETY” SHOT For tactical reasons, a player may choose to pocket an obvious object ball and also discontinue a turn at the table by declaring “safety” in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, the shooter must declare a “safety” to the opponent. If this is not done, and one of the shooter’s object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed.

4.14 - SCORING A player is entitled to continue shooting until failing to legally pocket a ball of his group. After a player has legally pocketed all of his group of balls, he shoots to pocket the 8-ball.

4.15 - FOUL PENALTY Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table (does not have to be behind the headstring except on opening break). This rule prevents a player from making intentional foul, which would put an opponent at a disadvantage. With “cue ball in hand”, the player may use a hand or any part of a cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot. (Also see Rule 3.39).


4.16 - COMBINATION SHOTS Combination shots are allowed; however, the 8-ball can’t be used as a first ball in the combination except when the table is open.

4.17 - ILLEGALLY POCKETED BALLS An object ball is considered to be illegally pocketed when (1) that object ball is pocketed on the same shot a foul is committed, or (2) the called ball did not go in the designated pocket, or (3) a safety is called prior to the shot. Illegally pocketed balls remain pocketed.

4.18 - OBJECT BALLS JUMPED OFF THE TABLE If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game. Any jumped object balls are spotted in numerical order according to General Rules for spotting balls.

4.19 - PLAYING THE 8-BALL When shooting at the 8-ball, a scratch or foul is not loss of game if the 8-ball is not pocketed or jumped from the table. Incoming player has cue ball in hand. Note: A combination shot can never be used to legally pocket the 8-ball.

4.20 - LOSS OF GAME A player loses the game by committing any of the following infractions:

1. Fouls when pocketing the 8-ball (exception: see 8-Ball Pocketed On The Break).

2. Pockets the 8-ball on the same stroke as the last of his group of Balls.

3. Jumps the 8-ball off the table at any time.

4. Pockets the 8-ball in a pocket other than the one designated.

5. Pockets the 8-ball when it is not the legal object ball. Note: All infractions must be called before another shot is taken, or else it will be deemed that no infraction occurred.

4.21 - STALEMATED GAME If, after 3 consecutive turns at the table by each player (6 turns total), the referee judges (or if no referee, both players agree) that attempting to pocket or move an object ball will result in loss of game, the balls will be reracked with the original breaker of the stalemated game breaking again. The stalemate rule may only be used when there are only two object balls and the 8-ball remaining on the table. Please Note: Three consecutive fouls by one player is not a loss of game.